The demand for global cloud gaming market size has exceeded $1,333.41 million by 2028, showing a compound annual growth rate of 42.50%

Facts &  Factors

facts and factors

The global cloud gaming market is expected to expand rapidly due to increased investment from major organizations and increased use of cutting edge technology. The major players in the report covered with their sales, revenue and strategies are AMAZON LUNA, BLACKNUT and GOOGLE LLC. and MICROSOFT CORPORATION, NVIDIA CORPORATION, SHADOW, SONY GROUP CORPORATION, TENCENT, UBITUS KK, VORTEX (REMOTEMOYAPP SP.., and others.

NEW YORK, US, October 6, 2022 (GLOBE NEWSWIRE) – According to Facts and Factors, a new research report titled Cloud Game Market Size, Sharing, and Growth Analysis Report by Display (Infrastructure, Game Platform Service), by Device Type (Smartphones, Tablets, Game Consoles, PC & Laptops, Smart TV, HMD) By Solution (Video Stream, File Stream), By Region – Global and Regional Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2022 – 2028″ in its research database.

According to the latest global research study Cloud gaming market size In terms of revenue, it was valued at $1,592.40 million in 2021 and is expected to reach approximately $1,333.41 million by 2028, with a compound annual growth rate (CAGR) of approximately 42.50% over the forecast period 2022-2028.”

Cloud gaming market Summary:

Cloud gaming platforms provide an inexpensive option for users and game producers. Customers who play games in the cloud can avoid the cost of buying a console or PC Instead, buyers may pay a small monthly fee to subscribe to the cloud gaming service, which often provides access to a library with a selection of pre-loaded games that can be played on any device and from Anywhere. Since you don’t have to worry about downloading, waiting for a game to install, or keeping storage space for new games, users of cloud gaming services can also save money on bandwidth and storage costs.

Additionally, cloud game services enable video game developers to create games for specific devices without thinking about minimal system optimization for lower-level consumer consoles or PCsITs that speed up development and ultimately help them save money. Cloud gaming services are becoming more widely available, and this development is expected to continue in the future.

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Our free form report consists of the following:

  • An introduction, overview and in-depth analysis of the industry are included in the updated 2022 report.

  • Provide detailed chapter-by-chapter guidance upon request

  • Updated regional analysis with graphic representation of size, participation and trends for 2022

  • Includes updated tables and figures

  • The latest version of the report includes the top market players, their business strategies, sales volume and revenue analysis

  • Research methodology for facts and factors

Global Cloud Games Market: Growth Engines

The increasing prevalence of the Internet and the ease of access to cloud-based games is increasing the demand for them. Furthermore, 5G offers greater ranges and lower latency, allowing gamers to stream XR games effortlessly. Moreover, the increasing adoption of smartphones is likely to boost the growth of the global cloud gaming market. The expansion of the market is mainly driven by the growing popularity of mobile games and the digitization of gaming technologies. Backing up and updating it regularly is another advantage of cloud gaming. It reduces the need to keep physical copies of software and reduces the overall cost of games.

Cloud gaming reduces the amount of data stored and makes it easier for users to access games. All of these elements have influenced how popular cloud gaming is in general. In addition, network connectivity expansion, availability of fast-paced games, and gameplay that requires no download or installation on almost all platforms and operating systems, including Android, Linux, Mac, iOS, and Chrome OS all fuel expansion in market .

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Cloud gaming market: retail Analytics

The global cloud gaming market is segmented into segments based on offer, device type, solution, and region.

Based on supply, the market is segmented into infrastructure services and gaming platforms. The gaming platform segment captured a high share globally in 2021. Based on the device type, the market has been segmented into smartphones, tablets, game consoles, PCs, laptops, smart TV, and HMD. The smartphone segment dominated the market in 2021.

Based on the solution, the market is segmented into videos and file streaming. The video streaming segment dominated the market in 2021.

The global cloud gaming market is segmented as follows:

by presenting

  • infrastructure

  • gaming platform services

Depending on the device type

  • smart phones

  • Tablets

  • play keyboards

  • Computers and Laptops

  • Smart TVs

  • HMD

according to the solution

  • Video broadcast

  • File Stream

full browsing Cloud Game Market Size, Sharing, and Growth Analysis Report by Display (Infrastructure, Game Platform Service), by Device Type (Smartphones, Tablets, Game Consoles, PC & Laptops, Smart TV, HMD) By Solution (Video Stream, File Stream), By Region – Global and Regional Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2022 – 2028″ report in https://www.fnfresearch.com/cloud-gaming-market

Competitive scene

The report also provides an in-depth analysis of the major competitors in the market, as well as information on their competitiveness. The research also identifies and analyzes important business strategies used by these major market players, such as mergers and acquisitions (M&A), affiliations, collaborations, and contracts. The study examines, among other things, each company’s global presence, competitors, service offerings, and standards. Some of the major competitors dominating in the global cloud gaming market are –

Key insights from primary research:

  • According to the analysis shared by our research expert, the cloud gaming market is likely to expand at a CAGR of around 42.50% during the forecast period (2022-2028).

  • In terms of revenue, the cloud gaming market was valued at around $1,592.40 million in 2021 and is expected to reach $1,333.41 million by 2028.

  • Cloud-based games are in high demand due to their accessibility and the increasing penetration of the Internet. Additionally, 5G offers greater ranges and lower latency, allowing gamers to stream XR games with ease. In addition, the increasing use of smartphones is expected to boost the expansion of the market globally.

  • By show, the gaming platform category dominated the market in 2021.

  • By device type, the smartphone category dominated the market in 2021.

  • The cloud gaming market was dominated by the Asia Pacific region in 2021.

Main offers:

  • Market Size and Revenue Forecast | 2022-2028

  • Market dynamics – leading trends, growth drivers, constraints and investment opportunities

  • Market Segmentation – Detailed analysis by supply, device type, solution, and region

  • Competitive Landscape – Top Sellers and Other Notable Suppliers

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Regional Analysis:

The global cloud gaming market was dominated by Asia Pacific in 2021. The growth of the market in the region is expected to be driven by increased demand for entertainment and expanding adoption of smartphones. New game types, wealth to be spent, and a growing young population support this. Among the countries with the largest contributions to the global gaming sector are Japan, China and India.

China is expected to dominate the market throughout the forecast period, thanks to increased investments in telecommunications and 5G infrastructure. Japan will witness rapid growth in the expected term due to the important players in the cloud gaming industry. The game industry in these countries is developing due to the rapid advancement of technology and many important game companies, including Konami, Sony and Nintendo, which have long been home brands.

by region

  • North Amarica

    • we

    • Canada

    • Rest of North America

  • Europe

    • France

    • United kingdom

    • Spain

    • Germany

    • Italia

    • Rest of Europe

  • Asia Pacific

    • China

    • Japan

    • India

    • South Korea

    • Rest of Asia Pacific

  • Middle East and Africa

  • Latin america

    • Brazil

    • Argentina

    • Rest of Latin America

Recent Developments

  • September 2021To increase the selection of games available on the GeForce NOW gaming platform, NVIDIA has worked with Electronic Arts Inc. Through this collaboration, Electronic Arts made their popular games available on NVIDIA’s GeForce NOW. Games including Mirror’s Edge Catalyst, Battlefield 1 Revolution, Dragon Age: Inquisition, Apex Legends and Unravel Two have been submitted to the NVIDIA game service by the company.

  • November 2020: Ubitus Inc. And Intel Corporation is a gaming app for Android. Since the system is built on an Intel server GPU, gaming performance is improved.

Report scope

Report feature

details

Market size in 2021

1,592.40 Million US Dollars

Expected market size in 2028

$13,333.41 million

CAGR growth rate

42.50% compound annual growth rate

base year

2021

prediction years

2022-2028

The main market players

AMAZON LUNA, BLACKNUT, GOOGLE LLC. and MICROSOFT CORPORATION, NVIDIA CORPORATION, SHADOW, SONY GROUP CORPORATION, TENCENT, UBITUS KK, VORTEX (REMOTEMYAPP SP. Z OO). , and others.

The main part

Depending on the width, device type, solution, and region

Major areas covered

North America, Europe, Asia Pacific, Latin America, Middle East and Africa

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